Download Alien Swarm SP

Alien Swarm SP is available for download via the link below:

Download

And here's more new levels to play through than you'll ever need!

Swarm Armory Map Database

Here's the contents of the Readme.txt

Alien Swarm SP by Aazell

Installation Instructions:

1: You must have an up to date version of Alien Swarm installed on Steam in order to play Alien Swarm SP

Extract the contents of AlienSwarmSP.rar to the following folder in your Steam directory.

\Steam\steamapps\sourcemods\

Now restart Steam and you should see Alien Swarm SP available in your games library.

Launching a map in Alien Swarm SP:
From the main menu of Alien Swarm SP select Play AS:SP option and you should see the mission selection screen. All addon campaigns (if you have installed any and activated them) should be available within this screen also.

I have encountered no bugs (heh heh) as yet but if you do please send an e-mail to aazell1@gmail.com giving as much information as you can and I will attempt to investigate the problem.

Hope you have fun with it...

Sunday, 27 February 2011

For Mappers: Removing the Offscreen teammate arrows

In order to make the Using Bots As Power-Ups idea I ran across a problem.

If you spawn a bot elsewhere in the map you get an annoying arrow pointing to their location. That's just annoying and spoils the illusion..

So I asked plaYer2k very nicely if he could add a CVAR to his HUD mod that allowed the user to switch these arrows off. You know what... he said YES!!!

.. and here it is

asw_arrows_for_offscreen_teammates 0

this command switches off the arrows.

asw_arrows_for_offscreen_teammates 1

switches them back on again.

Just add these to your map config file if you want to start your map with this disabled.

This also leads to a very interesting idea. You can spawn 4 players. In different locations and have them run into each other at various points of the map.
So it's like 4 players playing a single player game that affect each other at various points.

For example. Player 1 moves forward through his map and reaches a particular trigger or button. This opens or closes a particular route for player 2. Player 2 is then forced to intersect with player 3's map, or pass over the top of it etc..

at the end of the map the team meet up in the middle for a nice big finale battle.

Just a thought!

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